NVIDIA job listings point to deeper Linux investment, with Vulkan and Proton performance now clearly part of the company’s broader graphics strategy.
Even still, image upscaling remains the most notable part of the package, and FSR 4 represents a considerable step forward in terms of image quality over older versions. So it goes that people would ...
A third-party tool, OptiScaler, has beaten AMD to the punch in using FSR 4 upscaling with Vulkan-based games. According to a changelog on the tool's Discord server, the latest test build, v0.9.0-pre10 ...
Now, with Vulkan on the horizon, Minecraft: Java Edition is finally stepping into a modern graphics era. For a title that continues to thrive years after launch, the Vulkan upgrade signals that even ...
Although Mojang has not provided a precise timeline for transitioning Minecraft to Vulkan, players and modders can begin testing the new renderer in Java Edition in ...
Ghost Recon Breakpoint recently got its 2.0 update, bringing support for the Vulkan api to the game. Today Dominic tests this out, looking at Vulkan vs DX11 performance across a number of different ...
According to KREA AI (@krea_ai), new developer tutorials are now available that guide users on how to generate images, videos, and train custom styles using the KREA AI API. These resources provide ...
Get started with Java streams, including how to create streams from Java collections, the mechanics of a stream pipeline, examples of functional programming with Java streams, and more. You can think ...
Are you unsure whether you should choose Vulkan or DX12 in Europa Universalis 5? Here you will learn what is the preferred choice for the majority of players. Europa Universalis 5 doesn’t strike us as ...
TL;DR: AMD Software: Adrenalin Edition 25.10.2 introduces new game support for Battlefield 6 and Vampire: The Masquerade - Bloodlines 2, but only for Radeon RX 7000 and 9000 series GPUs. It adds ...
Microsoft’s DirectX and Khronos Group’s Vulkan are two popular graphics APIs that most game developers use today. Basically, Vulkan and DirectX facilitate the proper allocation of hardware resources ...
There are a lot of ...CreateInfo objects created in this lesson that aren't used, they're just defined but not passed to any creator function. Are they there for a future lesson? Also the text here is ...