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We spent 100 hours learning Blender
We dedicated 100 hours to learning 3D modeling using Blender, and this video shares our journey through several tutorials, including Blender Guru's Donut, Grant Abbitt's Dungeon Door, shader tutorials ...
Hosted on MSN
100 hours of learning Blender
In this video, we document our journey of learning the 3D modeling software Blender, dedicating 100 hours to mastering it. We followed several tutorials, including Blender Guru's Donut, Grant Abbitt's ...
Tired of the limitations of traditional coding methods? Craving the power to manipulate millions of pixels simultaneously, crafting stunning visual effects with breathtaking speed? Welcome to the ...
A hatching/cross-hatching post processing effect for Unity URP (6000.0.58f1) that I made for Serious Point Games as part of my studies in shader development. You can refer to the effect's ...
This project is a small demo and the code for a planar reflections probe, easy to incorporate into any project. It has a version for the Built-in Pipeline and one for URP. Feel free to use it on your ...
Abstract: Aiming at the problem that scattering effect can not be achieved in traditional shader rendering, a water surface scattering model based on Unity3D Shader is proposed. Firstly, the scattered ...
The VR support in Unity provides a single API interface that interacts with different VR devices, a project folder with no requirement for external plugins, it allows ...
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