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A player is put into a 2d map. The play sends out rays at a certain field of view. These rays then shoot forward until they hit a surface or until they hit a certain distance. Their distance is saved.
Throughout human history, people try to make the biggest, the fastest, and — sometimes — the smallest. [Hellmood] falls into the latter category and proves it with a 64 byte interactive 3D raycasting ...
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