Implementing smoothed particle hydrodynamics (SPH) in C# using this tutorial. Currently supports 1000 particles at 30 fps realtime on an Intel I7-12700 CPU using spatial partitioning. See also the ...
As Unity refines its 2026 render pipeline strategy, the path to building custom Vulkan renderers has become less fragmented and more focused on the Universal Render Pipeline (URP). For sandbox and ...
Showers easing overnight. Rain and showers arriving for Wednesday. This Evening and Tonight: Showers easing this evening, but a few continuing overnight, mainly across the north and west. Clear spells ...
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