The demand for immersive, realistic graphics in mobile gaming and AR or VR is pushing the limits of mobile hardware. Achieving lifelike simulations of fluids, cloth, and other materials historically ...
Simulating physics is central to robotics: before a robot ever moves in the real world, much of its learning, testing, and control happens in a virtual environment. But traditional simulators often ...
NVIDIA is announcing via their blog that the PhysX physics simulation engine is finally going open source. According to the company, they are doing this because “physics simulation — long key to ...
In 2004, two very different first-person shooters differentiated themselves from the crowd with their boundary-pushing technology. Doom 3, released in August, didn’t quite fit the Doom lineage, but it ...
Nvidia has released an updated version of its PhysX SDK. Version 4.0 is now available to anyone interested and since it went open source recently, developers can implement this physics engine on GPUs ...
Deep learning is increasingly being used to emulate cloud and convection processes in climate models, offering a faster ...
The quest for a usable quantum computer continues, but it may be decades before we have the powerful error-corrected qubits to make this technology a reality. In the meantime, classical computing is ...